Paxion

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Paxion

Medium construct, lawful neutral

Armor Class 16 (Natural armor)
Hit Points 25 (2d10)
Speed 30 ft.
STR
16
(+3)
DEX
10
(+0)
CON
16
(+3)
INT
10
(+0)
WIS
13
(+1)
CHA
8
(-1)
Saving Throws Wisdom, Constitution
Skills Athletics +5, Perception +2, Medicine +2
Damage Resistances Poison
Condition Immunities Poisoned
Senses Passive Perception 12
Languages Common
Challenge 1 (200 XP)

Spellcasting. The Paxion is a 1-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). Paxion cannot remember but he was a student at the long forgotten university of Strixhaven before being decommissioned and "reset". During his time there he learned a few druidic spells.

Cantrips (at will): Thorn Whip

1st level (2 slots): Cure Wounds, Inflict Wounds

Constructed Reslilence . Paxion has advantage on saving throws against being poisoned and resistance to poison damage. It is immune to disease. It does not need to eat, drink, breathe, or sleep, and magic cannot put it to sleep

Sentry's Rest. When the warforged takes a long rest, it must spend at least 6 hours in an inactive, motionless state rather than sleeping; it remains conscious during this time.

Actions

Multiattack. Paxion makes two melee attacks: One Slam or one weapon melee attack

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) bludgeoning damage.

Battle Hammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) bludgeoning damage.