Blue Lizard

Read-only review

Blue Lizard

Blue Lizard

Medium beast, chaotic neutral

The typical, commonly encountered creature found roaming around the planet due to their versatile adaptations. Most commonly predators, however can even sometimes be prey. This is the most basic of them.

Armor Class 10 (15 from the front)
Hit Points 30 (3d10)
Speed 30 ft.
STR
14
(+2)
DEX
16
(+3)
CON
13
(+1)
INT
8
(-1)
WIS
10
(+0)
CHA
8
(-1)
Saving Throws Con +3, Str +5
Skills Perception +8, Stealth +4, Acrobatics +6
Senses passive Perception 12
Languages Draconic, but cannot speak
Challenge 1 (200 XP)

Armoured Skull. Attacking the lizard from the front means it has a higher defence. AC +5 front the front.

Actions

Bite. (Natural Melee weapon): Deals 2d6+Str of piercing damage.

Grappling Tongue . (Natural Ranged weapon): Deals (x) of bludgeoning damage.

Charge Attack. (Natural Melee/Ranged Weapon): The Lizard will charge 15 infront of it

Readying Bite. (Action): The Lizard will skip all actions this turn, gain +1 to AC and prepare for a big attack.

Reactions

Great Chomp. (Reaction): When an enemy attacks, the lizard will retaliate and charge 15ft towards the enemy and deal heavy damage. 4d8 + Str. (Can only be used after “Readying Bite”)