Scrambler

Read-only review

Scrambler

Small construct, any alignment

Ship stat block for SW5e

Armor Class 10 (Reinforced)
Hit Points 11 (3d6)
Speed 400ft/150ft turning
STR
8
(-1)
DEX
10
(+0)
CON
10
(+0)
INT
12
(+1)
WIS
14
(+2)
CHA
16
(+3)
Saving Throws Str +1, Dex +2
Skills Interfere +5, Probe +4, Swindle +5
Senses Passive Scan 12
Languages Common
Challenge 1 (200 XP)

Actions

EM Scrambler. Choose a ship within 300 feet to become shrouded with electronic interference and holographic illusions. The target must succeed on a Wisdom saving throw (DC 13), or it takes 1d6 lightning damage and moves 50 feet in a random direction if it can move and its speed is at least 50 feet. Roll a d4 for the direction: 1, north; 2, south; 3, east; or 4, west. If the direction rolled is blocked, the target doesn’t move.

Ship Slicer. Choose a Medium or smaller ship you can see within 1200 feet. The target must make an Intelligence (DC 13) saving throw. On a failed save, it is disabled until the start of your next turn. Each time the ship takes damage or is the target of a hostile power or ability while disabled in this way, it can repeat this saving throw, ending the effect on a success. Recharge 5-6