Scrambler
Read-only review
Scrambler
Ship stat block for SW5e
Actions
EM Scrambler. Choose a ship within 300 feet to become shrouded with electronic interference and holographic illusions. The target must succeed on a Wisdom saving throw (DC 13), or it takes 1d6 lightning damage and moves 50 feet in a random direction if it can move and its speed is at least 50 feet. Roll a d4 for the direction: 1, north; 2, south; 3, east; or 4, west. If the direction rolled is blocked, the target doesn’t move.
Ship Slicer. Choose a Medium or smaller ship you can see within 1200 feet. The target must make an Intelligence (DC 13) saving throw. On a failed save, it is disabled until the start of your next turn. Each time the ship takes damage or is the target of a hostile power or ability while disabled in this way, it can repeat this saving throw, ending the effect on a success. Recharge 5-6