Scorpion King
Read-only review

Scorpion King
Insect Climb. The Scorpion King can climb difficult surfaces, including upside down on ceilings, without needing an ability check.
Actions
Multiattack. The Scorpion King makes 3 attacks: two with its pincers and one with its sting.
Pincers. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, and the target is grappled (escape DC 15). The scorpion has two claws, each of which can grapple only one target.
Tail. Melee Weapon Attack: +[bonus] to hit, reach 10 ft., one target. Hit: [avg] ([NdM + W]) bludgeoning damage.
Sting. Melee Weapon Attack: +7 to hit, reach 15 ft., one creature. Hit: 15 (2d10 +4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 33 (6d10) poison damage on a failed save, or half as much damage on a successful one.