Picket Ship
Read-only review
Picket Ship
Ship stat block for SW5e
Quick Charge Shields. 30 shield points, regen 15, 7 shield dice
Actions
Laser Cannon (All Arcs). +4 Ranged (1000/4000), 1d10+2 energy damage, Overheat 4, Power
Tractor Beam (Forward Arc). Each ship or object of your size or smaller within 600ft in the firing arc must make a Strength saving throw (DC 12). On a failed save, a ship is tractored. An object automatically fails this saving throw. As a bonus action, a crewmember can move a tractored ship or object in any direction. A ship or object two or more sizes smaller than you can be moved up to 200 feet, a ship or object one size category smaller than you can be moved up to 100 feet, and a ship or object your size can be moved up to 50 feet. If at the end of this movement the ship or object strikes another ship or object, it must make a Dexterity saving throw. An object automatically fails this saving throw. On a failed save, they both take 1d4 kinetic damage. As an action, a crewmember at the helm of the tractored ship can repeat the saving throw, ending the effect on a success. The saving throws are made with disadvantage if the ship is smaller than you. If you attempt to tractor a ship or object larger than you, you can choose to gain the tractored condition and move yourself. You can end the tractor beam at any time (no action required).