Hive Thrall

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Hive Thrall

Medium humanoid, chaotic evil

Armor Class 12 (Natural armour)
Hit Points 9 (2d8 + 2)
Speed 40 ft.
STR
10
(+0)
DEX
14
(+2)
CON
12
(+1)
INT
5
(-3)
WIS
8
(-1)
CHA
6
(-2)
Damage Resistances Necrotic
Senses Darkvision 60, Passive Perception 9
Languages -
Challenge 1/4 (50 XP)

Profiency bonus . +2

Roll initiative . +2

Pack Hunger. The Thrall has advantage on attack rolls against a creature if at least one of the Thrall’s allies is within 5 feet of the target.

Mindless Aggression. The Thrall cannot take the Disengage action and has disadvantage on saving throws against being frightened.

Death Burst. When the Thrall is reduced to 0 hit points, it explodes in dark energy. Each creature within 5 feet must succeed on a DC 11 Dexterity saving throw or take 3 (1d6) necrotic damage.

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target Hit: 5 (1d6 + 2) slashing damage.

Frenzied Rush. The Thrall can take the Dash action as a bonus action. If it does, it must move toward the nearest creature it can see.