Spirit Warrior

Read-only review

Spirit Warrior

Spirit Warrior

Medium aberration, chaotic neutral

A dead warrior, called to battle once more, by unnatural forces.

Armor Class 17 (-1 Plate Armor)
Hit Points 47 (5d10+15)
Speed 30 ft.
STR
18
(+4)
DEX
12
(+1)
CON
16
(+3)
INT
14
(+2)
WIS
10
(+0)
CHA
8
(-1)
Saving Throws Str+7 Con+6
Skills Perception+4 Athletics+7
Damage Resistances Nonmagical Physical
Damage Immunities Necrotic
Condition Immunities Charm, Paralyze,
Senses passive Perception 14
Languages Common, Abyssal,
Challenge 5 (1,800 XP)

Spellcasting. The Spirit Warrior is a 1-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It casts from the Eldritch Fighter List

Cantrips (at will): Chill Touch

1st level (2 slots): Compelled Duel, Dissonant Whispers, False Life, Inflict Wounds

2nd level (1 slot): Ray of Enfeeblement

Sunlight Sensitivity. While in sunlight, the Warrior Spirit has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.

Magic Weapons. The Warrior Spirit's weapon attacks are magical.

Incorporeal Movement. The Warrior Spirit can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Unusual Nature. The Warrior Spirit doesn't require [sleep, air, or food].

Actions

Weapon Attack. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (11) 1d10 Slash+ 2d6 Necrotic damage.

Frightful Presence. Each creature of the {name}'s choice within 10 feet and aware of it must succeed on a DC 12 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.