Thalia the HedgeWitch

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Thalia the HedgeWitch

Thalia the HedgeWitch

Medium humanoid, neutral

A messy and introverted druid, using this as a medium to advertise the importance of nature and magic.

Armor Class 14
Hit Points 25
Speed 30 ft.
STR
10
(+0)
DEX
12
(+1)
CON
10
(+0)
INT
14
(+2)
WIS
16
(+3)
CHA
10
(+0)
Saving Throws Wis+6 Int+4
Damage Resistances Poison
Senses passive Perception 10
Languages Common
Challenge 1 (200 XP)

Spellcasting. The Thalia the HedgeWitch is a 3-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). 2 Spell slots

Actions

Acid Splash. You hurl a bubble of acid. Choose up to two creatures you can see within range that are within 5 feet of each other. Dexterity saving throw or take 1d6 acid damage. (60 ft.)

Poison Spray. You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. Constitution saving throw or take 1d12 poison damage. (10 ft.)

Entangle. Vines emerge in a 20-foot square starting from a point within range (90 ft.). For the duration, these plants turn the ground in the area into difficult terrain. A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained. A restrained creature can use its action to make a Strength check to escape.

Faerie Fire. Any creature in the area (20 ft. square) when the spell is cast is outlined in light if it fails a Dexterity saving throw. Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can’t benefit from being invisible. (60 ft. range)