Bob Rock

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Bob Rock

Bob Rock

Small celestial, lawful good

Armor Class 20
Hit Points 180 (19d8 + 95)
Speed 0 ft.
STR
18
(+4)
DEX
1
(-5)
CON
20
(+5)
INT
12
(+1)
WIS
22
(+6)
CHA
18
(+4)
Saving Throws Wis +11, Cha +9
Damage Resistances Fire, Cold, Lightning, Acid
Damage Immunities Radiant, Poison, Psychic; Bludgeoning, Piercing, and Slashing from nonmagical attacks
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Prone
Senses passive Perception 16
Languages Understands Celestial and Common, but cannot speak (communicates via emotional resonance)
Challenge 11 (7,200 XP)

Aura of Sanctity. Friendly creatures within 30 feet of the stone have Advantage on Saving Throws against being Frightened or Charmed. Fiends and Undead that start their turn within 30 feet of the stone take 9 (2d8) Radiant damage.

Immovable Relic. The stone cannot be moved by any physical or magical means unless it willingly chooses to do so.

Fixed Mind.. The stone automatically fails Dexterity saving throws, but it is immune to critical hits (Critical Hit Immunity).

Actions

Multiattack.. The stone makes two attacks with Beam of Retribution or uses Holy Shockwave once.

Beam of Retribution.. Ranged Magic Attack: +10 to hit, range 90 ft., one target. Hit: 24 (4d8 + 6) Radiant damage.

Holy Shockwave (Recharge 5–6).. The stone emits a blinding wave of holy light and resonance. Each creature of its choice within 30 feet must make a DC 18 Constitution saving throw. Failure: Takes 36 (8d8) Radiant damage and is Blinded until the end of its next turn. Success: Takes half damage and is not blinded.

Legendary Actions

Blessing Glow.. One friendly creature within 30 feet gains 15 Temporary Hit Points.

Pulse of Repulsion.. One hostile creature within 15 feet must succeed on a DC 18 Strength saving throw or be pushed 15 feet away and knocked Prone.

Beam Attack (Costs 2 Actions).. The stone makes one attack with Beam of Retribution