BIORAPTOR SWARMLING (Swarm)
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BIORAPTOR SWARMLING (Swarm)

BIORAPTOR SWARMLING (Swarm)
“All you people do is talk.You talk like you know what you’re doing, but you don’t. You’re just… loud.” Riddick
Keen Hearing and smell . The bioraptor have advantage on Wisdom (perception) check that relies on hearing or smell.
Blind spot. A creature the same size or smaller than the bioraptor standing within 5 ft. of it can use its action and a successful stealth check DC 20 become undetectable to that bioraptor. This does not automatically take the bioraptor out of combat or make it forget a creature hurting it. If in combat the bioraptor will be able to detect the creature as normal as soon as it more than 5 ft. away.
Light Hypersensitivity. The bioraptor takes 10 radiant damage when it starts its turn in bright light. While in dim or bright light it has disadvantage to ability checks, saves and attack rolls.
Flyby. The bioraptor doesn't provoke opportunity attacks when it flies out of an enemy's reach
Spider Climb. The Bioraptor can climb difficult surfaces, including upside down on ceilings, without needing an ability check.
Stone Camouflage. The Bioraptor has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Claws. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 14 (4d6) slashing damage, or 7 (2d6) Slashing damage if the swarm has half of its hit points or fewer.
Bite. melee weapon attack. +5 to hit, reach 5. ft., one target. Hit: 16 (4d8+2) piercing damage or 9 (2d8) piercing damage if the swarm has half of its hit points or fewer
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bioraptor. The swarm can't regain hit points or gain temporary hit points.