Underkin Gnawer

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Underkin Gnawer

Underkin Gnawer

Small humanoid, lawful evil

Gnawers form the backbone of the Underkin military, trained to fight in organized ranks and hold their ground against the enemy. More disciplined and better equipped than Pink Tails, they make up the majority of the Underkin's regular infantry.

Armor Class 13 (leather and scrap armor)
Hit Points 13 (3d6+3)
Speed 30 ft.
STR
10
(+0)
DEX
14
(+2)
CON
12
(+1)
INT
8
(-1)
WIS
10
(+0)
CHA
7
(-2)
Senses passive Perception 10; darkvision 60 ft
Languages Undercommon, Underkin
Challenge 1/4 (50 XP)

Actions

Rusty Sword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Javalin . Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft. Hit: 5 (1d6 + 2) piercing damage.

Bite . Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Reactions

Blood Frenzy. Once per turn, when the Gnawer hits a creature that has already lost hit points during the current round, it deals an additional 2 damage.