Underkin Giant Mole
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Underkin Giant Mole
Giant Moles are enormous subterranean beasts bred and trained by the Underkin for generations. Their immense claws allow them to carve through earth and soft stone, making them invaluable as war mounts and living siege weapons.
Tremorsense. The mole can detect and pinpoint the origin of vibrations within 60 feet while touching the ground. It can't use this sense while deafened or while not touching the ground.
Earthbreaker. The mole can burrow through solid earth and loose stone. It leaves behind a tunnel roughly 6 feet wide and 5 feet high. It cannot burrow through worked stone, metal, or magically reinforced surfaces unless specifically aided by Underkin equipment.
Tunnel Fighter. The mole has advantage on saving throws against effects that would knock it prone while underground.
Trained War Mount. The mole is trained to carry two Small creatures. While mounted, one rider can control its movement and the second rider can attack. The mole doesn't require a traditional saddle. Underkin use a heavy Moleback Harness attached around its shoulders and neck.
Actions
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Burrowing Charge. If the mole burrows at least 15 feet straight toward a creature and then emerges within 5 feet of it, the target must make a DC 14 Dexterity saving throw. On a failure, the creature takes 14 (3d6 + 4) bludgeoning damage and is knocked prone. On a success, it takes half damage and isn't knocked prone. The mole can then immediately make one Claw attack.