Hellbrood Soldier

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Hellbrood Soldier

Hellbrood Soldier

Large monstrosity, unaligned

The primary combat caste of the Helbrood, bred for relentless aggression and coordinated hive warfare. Their desert-tan chitin shields deep crimson flesh, while black claws, secondary killing limbs, and a venomous scorpion tail make them deadly in close quarters. Soldiers hunt in coordinated packs, overwhelming enemies and targeting the wounded. Individually dangerous, they become devastating when directed by a Brood Warrior or Queen.

Armor Class 15 (natural armor)
Hit Points 45 (6d10 + 12)
Speed 40 ft., climb 30 ft.
STR
16
(+3)
DEX
14
(+2)
CON
15
(+2)
INT
4
(-3)
WIS
11
(+0)
CHA
5
(-3)
Skills Perception +2, Stealth +4
Damage Resistances poison
Condition Immunities frightened
Senses darkvision 60 ft., tremorsense 20 ft., passive Perception 12
Languages understands Helbrood pheromonal communication
Challenge 2 (450 XP)

Hive Mind. While within 60 feet of another Helbrood, the Soldier has advantage on saving throws against being charmed or frightened.

Climbing Predator. The Soldier can climb difficult surfaces, including ceilings, without making an ability check.

Four Eyes. The Soldier has advantage on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The Soldier makes two attacks, one with its Bite and one with either its Claw or Tail Stinger.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Secondary Killing Limb. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. If the target is prone, the attack deals an additional 3 (1d6) damage.

Tail Stinger. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 3 (1d6) poison damage. The target must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn.