Auto-Gnomes

Read-only review

Auto-Gnomes

Medium construct, neutral

Loyal and eager to please, these little creatures are constant busy bodies, always working on a new invention or scheme.

Armor Class 10
Hit Points 22 (2d10 +2)
Speed 30 ft.
STR
16
(+3)
DEX
16
(+3)
CON
12
(+1)
INT
20
(+5)
WIS
10
(+0)
CHA
9
(-1)
Saving Throws Int +6 Wis +2
Skills Survival +4
Damage Immunities Poison
Condition Immunities Poison, Frightened
Senses Passive Perception 15
Languages Common
Challenge 4 (1,100 XP)

Spellcasting. The Auto-Gnomes is a 1-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). Auto-Gnomes have elemental based magic, casting mostly lightning, fire, and cold damage.

Cantrips (at will): Dancing Lights, Create Bonfire, Eldritch Blast

1st level: Entangle, Thunderwave

2nd level: Flame Blade, Flaming Sphere

3rd level: Call Lightning, Elemental Weapon, Fireball

4th level: Wall of Fire

5th level: Conjure Elemental

6th level: Chain Lightning, Investiture of Flame, Investiture of Ice

8th level: Tsunami

Scrap Bandage. Scrap Bandage - When at half HP, auto-gnomes can take an action to repair themselves for 1d10 temp HP, using their tinkering skills to fix themselves.

Easily Charmed. Charm Person immediately succeeds.

Pack Tactics. The Auto-Gnome has advantage on an attack roll against a creature if at least one of the Auto-Gnome's allies is within 5 feet of the creature and the ally isn't incapacitated.

Immutable Form. The Auto-Gnome is immune to any spell or effect that would alter its form.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2d6 bludgeoning damage.

Fling. One Large or smaller object held or creature grappled by the Auto-Gnome is thrown up to 10 feet in a direction chosen by the Auto-Gnome and lands prone. If the thrown target is a creature, that creature must succeed on a DC 15 Dexterity saving throw or take 1d10 bludgeoning damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2d6 slashing damage.

Reactions

Shield. The Auto-Gnome casts Shield in response to being hit by an attack. It gains a +5 bonus to AC, including against the triggering attack, until the start of its next turn.

Absorb Elements. The Auto-Gnome casts Absorb Elements in response to taking lightning, poison, or thunder damage. It gains resistance to that damage type until the start of its next turn, and its next melee weapon attack deals an extra 1d6 damage of that type.