Milo the hag

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Milo the hag

Medium, neutral

Armor Class 17
Hit Points 115
Speed 30 ft.
STR
19
(+4)
DEX
14
(+2)
CON
18
(+4)
INT
14
(+2)
WIS
15
(+2)
CHA
16
(+3)
Saving Throws Con +6, Wis +5
Skills Deception +6, perception +5, stealth +5
Senses passive Perception 10
Languages Common
Challenge 5 (1,800 XP)

Actions

Aganzzar’s Scorcher . Milo releases a line of fire 30 feet long and 5 feet wide. Each creature in the line makes a DC 14 Dexterity saving throw, taking 13 (3d8) fire damage on a failed save, or half as much on a success.

Multiattack. Milo makes two claw attacks

Corrosive Claws. +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) Acid damage.

Grasping Roots (Recharge 5-6). Milo targets up to two creatures within 30 feet. Each target must succeed on a DC 14 Strength saving throw or take 7 (2d6) bludgeoning damage and have its Speed reduced to 0 until the end of its next turn.

Bonus actions. Wicked disappearance (2/Encounter). Wicked Disappearance (2/encounter). Milo becomes invisible until the start of her next turn or until she attacks.

Reactions

Cruel Mockery (1/round). When a creature within 30 feet misses Milo with an attack, it must succeed on a DC 14 Wisdom saving throw or have disadvantage on its next attack roll before the end of its next turn.