Osira Sand Archers

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Osira Sand Archers

Osira Sand Archers

Medium humanoid, lawful neutral

Osira’s ranged infantry, armed with recurved composite bows, curved blades, and light desert armor. They weaken enemy formations with disciplined volleys, target vulnerable troops, and reposition quickly across desert terrain. They support Dune Spearmen from behind the front line and excel at harassing enemies from elevated positions.

Armor Class 14 (sudded leather)
Hit Points 22 (5d8)
Speed 30 ft.
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Saving Throws Dex +5
Skills Perception +4, Stealth +5, Survival +4
Senses passive Perception 14
Languages Common
Challenge 1/2 (100 XP)

Desert Skirmisher. The Sand Archer ignores difficult terrain caused by loose sand and desert rubble.

Volley Discipline. If the Sand Archer hasn't moved during its turn, its ranged weapon attacks ignore half cover.

Mobile Withdrawal. When a creature ends its turn within 5 feet of the Sand Archer, the archer can use its reaction to move up to 10 feet without provoking opportunity attacks.

Actions

Multiattack. The Sand Archer makes two attacks with its composite bow, or one attack with its curved blade.

Composite Bow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Curved Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Desert Shot (Recharge 5–6). The Sand Archer makes one composite bow attack. On a hit, the target takes an additional 4 (1d8) piercing damage, and its speed is reduced by 10 feet until the start of the archer's next turn.