Pip

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Pip

Small humanoid, neutral good

Armor Class 14
Hit Points 41
Speed 40 ft.
STR
13
(+1)
DEX
13
(+1)
CON
13
(+1)
INT
15
(+2)
WIS
15
(+2)
CHA
15
(+2)
Saving Throws STR + 3 DEX + 3 CON +3 INT +3 WIS +3 CHA +3
Senses passive Perception 10
Languages Common
Challenge 1 (200 XP)

Spellcasting. The Pip is a 7-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 10, +7 to hit with spell attacks).

1st level: Healing Word, Cure Wounds

3rd level: Mass Healing Word, Revivify

5th level: Mass Cure Wounds

Actions

Open Door. Can shoot two portals for free travel; projectiles also go through the portal. Lasts until next turn 2 turn CD.

Gotcha!. Can teleport one ally to any space within 30 ft of them, or they can be ejected to Pip's position

Reactions

Shield. +5 to AC

Portal Jump. Can teleport 10ft in any direction, this can be cast on allies as well