Pip
Read-only review
Pip
Armor Class 14
Hit Points 41
Speed 40 ft.
STR
13
(+1)
DEX
13
(+1)
CON
13
(+1)
INT
15
(+2)
WIS
15
(+2)
CHA
15
(+2)
Saving Throws STR + 3 DEX + 3 CON +3 INT +3 WIS +3 CHA +3
Senses passive Perception 10
Languages Common
Challenge 1 (200 XP)
Spellcasting. The Pip is a 7-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 10, +7 to hit with spell attacks).
1st level: Healing Word, Cure Wounds
3rd level: Mass Healing Word, Revivify
5th level: Mass Cure Wounds
Actions
Open Door. Can shoot two portals for free travel; projectiles also go through the portal. Lasts until next turn 2 turn CD.
Gotcha!. Can teleport one ally to any space within 30 ft of them, or they can be ejected to Pip's position
Reactions
Shield. +5 to AC
Portal Jump. Can teleport 10ft in any direction, this can be cast on allies as well