Animated Statues
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Animated Statues
Armor Class 16 (natural armor)
Hit Points 33 (6d8+6)
Speed 25ft.
STR
14
(+2)
DEX
12
(+1)
CON
13
(+1)
INT
1
(-5)
WIS
3
(-4)
CHA
1
(-5)
Damage Immunities Poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses Blind sight 60ft. passive Perception 6
Languages -
Challenge 1 (200 XP)
Antimagic Susceptibility. The statue is Incapacitated while in the area of an antimagic field created by a magical effect. If targeted by dispel magic, the statue must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
False Appearance. If the statue is motionless at the start of combat, it has advantage on its initiative roll.
Actions
Multiattack.. The statue makes two melee attacks or two ranged attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Shortbow. Ranged Weapon attack +3 to hit, reach 80ft, one target. Hit: 6 (1d8 +1) piercing damage.