Vampire Spider

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Vampire Spider

Medium beast, unaligned

Armor Class 14
Hit Points 25
Speed 30 ft. Climb 30ft
STR
14
(+2)
DEX
18
(+4)
CON
11
(+0)
INT
2
(-4)
WIS
10
(+0)
CHA
5
(-3)
Saving Throws Dex +4
Skills Perception +6
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Prone, Poisoned
Senses passive Perception 10
Languages None
Challenge 1 (200 XP)

Web Walker. The Vampire Spider ignores movement restrictions caused by webs.

Spider Climb. The Vampire Spider can climb difficult surfaces, including upside down on ceilings, without needing an ability check.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) piercing damage and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save.

Jump. The Vampire Spider can hop its walking speed without provoking an opportunity attack, and if targeting a creature, they must make a DC 12 Dexterity saving throw or take 8 (1d6+4) necrotic damage, as the Spider sucks their blood