Weeping gaurds
Read-only review

Weeping gaurds
Immutable form. this statue is immune to any spell or effect that would alter its form
Chameleon. This statue will appear completely ordinary until it attacks. It can only be detected through magical means.
Actions
Multiattack. The guard makes 2 attacks with its claws. Alternatively, it can make one attack with its fang
Fangs. Melee weapon attack+6 to hit reach 5ft, one target. hit :6 (1d6+3) piercing damage. The target must succeed on a DC 15 constitution saving throw or be paralyzed until the end of the weeping guards next turn.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Frightful Presence. Each creature of the {name}'s choice within 20 feet and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened until the next turn.