See No Evil
Read-only review

See No Evil
Phase 1: All attacks nullified unless blinded. Phase 2: All members are forced to look upon it. Must make strength check once, DC 15, to continue hitting. But all attacks within 10ft. dmg will always be nullified
Spellcasting. The See No Evil is a 9-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks).
Cantrips (at will): Sacred Flame
1st level: Guiding Bolt, Faerie Fire
2nd level: Scorching Ray, Moonbeam
3rd level: Daylight, Spirit Guardians
4th level: Blight, Wall of Fire
5th level: Flame Strike
Actions
Screech. All targets within 30ft take 1d4 force damage due to deafening screech.
Push Pulse. Releases a pulse of light that pushes all entities away 15ft.
Legendary Actions
Teleport. The entity magically teleports to an unoccupied space it can see within 30 feet. Costs 1 Action.
Cantrip. The entity casts a cantrip. Costs 1 Action.
Cast a Spell. The entity casts a spell. Costs 3 Actions.