Witch
Read-only review
Witch
Armor Class 15
Hit Points 60
Speed 30 ft.
STR
8
(-1)
DEX
16
(+3)
CON
16
(+3)
INT
17
(+3)
WIS
18
(+4)
CHA
19
(+4)
Saving Throws Con +6, Wis +7, Cha +7
Damage Resistances Necrotic, Psychic
Damage Immunities None
Senses passive Perception 10
Languages Common
Challenge 6 (2,300 XP)
Spellcasting. The Witch is a 5-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +6 to hit with spell attacks).
Cantrips (at will): Acid Splash, Eldritch Blast, Poison Spray
1st level: Chromatic Orb, Cure Wounds, Guiding Bolt
2nd level: Moonbeam, Phantasmal Force, Melf’s Acid Arrow, Invisibility
3rd level: Call Lightning, Lightning Bolt, Fear
Actions
Potion of Harming. The witch throws a potion onto the floor, 15 ft., 2d6 poison dmg.
Unarmed Strike. Punch: 1d6 bludgeoning damage.
Ray. Ranged Spell Attack: +6 to hit, range 30 ft., one target. 2d6 necrotic dmg.
Legendary Actions
Teleport. The Witch magically teleports to an unoccupied space it can see within 30 feet. Costs 1 Action.