Living Fireball
Read-only review

Living Fireball
Armor Class 15
Hit Points 76 (8d10+32)
Speed 25 ft., Fly 30 ft.
STR
10
(+0)
DEX
15
(+2)
CON
18
(+4)
INT
3
(-4)
WIS
10
(+0)
CHA
6
(-2)
Damage Immunities Fire; Blinded, Charmed, Deafened, Frightened, Grappled, Poisoned, Prone, Restrained
Senses passive Perception 10
Challenge 5 (1,800 XP)
Amorphous. The living spell can move through a space as narrow as 1 inch without expending extra movement to do so.
Magic Resistance. The living spell has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The living spell makes two Magical Strike attacks.
Magical Strike. Melee Attack Roll: +7, reach 10 ft. Hit: 21 (5d6 + 4) Fire damage.
Spell Mimicry (Recharge 5–6). Dexterity Saving Throw: DC 15, each creature in a 20-foot-radius Sphere centered on a point within 150 feet. Failure: 28 (8d6) Fire damage. Success: half as much damage.