Lukwos Griscar
Read-only review
Lukwos Griscar
Evasion. If Lukwos is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, Lukwos instead takes no damage on a successful save and half damage on a failed save.
Nimble Escape. Lukwos can take the Disengage or Hide action as a Bonus Action.
Innate Spellcasting. Lukwos's innate spellcasting ability is Intelligence (spell save DC 10, +2 to hit with spell attacks). It can cast the following spells, requiring no material components: At will: 4/day total: alarm, cure wounds, snare; 2/day : cordon of arrows
Horde Breaker. Once on each of his turns when he makes a weapon attack, Lukwos can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of his weapon.
Crossbow expert. Being within 5 feet of an enemy doesn't impose Disadvantage on your attack rolls with crossbows.
Actions
Multiattack. Lukwos makes 3 attacks on the same target (no horde breaker this turn) : 2 sickle attacks and 1 bite attack.
Heavy crossbow. Ranged Attack Roll: +7 to hit, range 30m/120m, one target. Hit: 1d10 + 2 piercing damage. Lukwos can recharge his heavy crossbow as part of his attack.
Darts (x10), bonus action. Ranged Attack Roll: +8 to hit, range 6m/18m, one target. Hit: 1d4 + 3 piercing damage.
Sickle. Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 1d6 + 3 slashing damage.
Bite (unarmed strike). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 + 3 piercing damage.
Reactions
Push kick. When hit with a melee atk, Lukwos uses a shove action (Ath VS Ath/Acr) to push the attacker back 1.5m and jump back 1.5m himself. If either of the creatures are pushed against an obstacle, they take 1d4 bludgeoning damage.