Underkin Bloodmaw

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Underkin Bloodmaw

Underkin Bloodmaw

Small humanoid, lawful evil

Bloodmaws are feared assault warriors chosen for their strength, aggression, and willingness to fight at close quarters. When an enemy position must be breached or a defensive line shattered, Bloodmaws are sent forward to spill the first blood.

Armor Class 15 (reinforced leather and iron plates)
Hit Points 27 (6d6+6)
Speed 30 ft., burrow 10 ft.
STR
14
(+2)
DEX
14
(+2)
CON
13
(+1)
INT
9
(-1)
WIS
11
(+0)
CHA
7
(-2)
Skills Athletics +4, Perception +2
Senses passive Perception 10; darkvision 60 ft
Languages Undercommon, Underkin
Challenge 1 (200 XP)

Pack Tactics. The Bloodmaw has advantage on an attack roll against a creature if one of its allies is within 5 feet of the target.

Bloodied Fury. When reduced to half its hit points or fewer, the Bloodmaw deals an additional 2 damage with its melee attacks.

Actions

Heavy Cleaver. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Throwing Axe. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Reactions

Relentless Rush (Bonus Action). The Bloodmaw moves up to its speed toward a hostile creature it can see.