Varkhai Thrall

Read-only review

Varkhai Thrall

Varkhai Thrall

Medium humanoid, lawful evil

Thralls are conquered humans forced into Varkhai service. Poorly equipped and expendable, they are sent ahead of the army to absorb attacks, clear obstacles, and overwhelm defenses through sheer numbers. Those who survive may be chosen for the Flesh Alchemists' experiments.

Armor Class 11 (leather armor)
Hit Points 9 (2d8)
Speed 30 ft.
STR
12
(+1)
DEX
11
(+0)
CON
10
(+0)
INT
8
(-1)
WIS
9
(-1)
CHA
7
(-2)
Skills Athletics +3
Senses passive Perception 9
Languages Common
Challenge 1/8 (25 XP)

Fear of the Varkhai. The thrall has disadvantage on saving throws against being frightened while within 30 feet of a Varkhai officer.

Forced Obedience. The thrall cannot willingly move more than 60 feet away from an allied Varkhai officer unless ordered to do so.

Actions

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Shield Bash. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage. If the target is Medium or smaller, it must succeed on a DC 11 Strength saving throw or be pushed 5 feet.