Varkhai Scoprion Legionnaire

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Varkhai Scoprion Legionnaire

Varkhai Scoprion Legionnaire

Medium humanoid (yuan-ti), lawful evil

Scorpion Legionnaires are the disciplined core of the Varkhai army. These Yuan-ti Purebloods fight in tightly organized shield formations, advancing beneath black-and-gold banners. Individually they are capable soldiers; together, they form an almost unbreakable wall of steel.

Armor Class 16 (scale armor, shield)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
14
(+2)
DEX
12
(+1)
CON
12
(+1)
INT
9
(-1)
WIS
10
(+0)
CHA
8
(-1)
Skills Athletics +4
Damage Resistances poison
Senses darkvision 60 ft., passive Perception 10
Languages Common, Varkhaian
Challenge 1/2 (100 XP)

Serpentine Blood. The legionnaire has advantage on saving throws against being poisoned and has resistance to poison damage.

Shield Wall. While within 5 feet of another Varkhai carrying a shield, the legionnaire gains +1 AC.

Actions

Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Shield Bash. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) bludgeoning damage. If the target is Large or smaller, it must succeed on a DC 12 Strength saving throw or be pushed 5 feet.

Reactions

Shield Guard. When a creature within 5 feet of the legionnaire is hit by an attack, the legionnaire imposes disadvantage on the attack roll.