Erasmus
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Erasmus

Erasmus
Drow Monk (Way of the Astral Self)
Spellcasting. The Erasmus is a 5-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +10 to hit with spell attacks).
Cantrips (at will): Dancing Lights
1st level (1 slot): Faerie Fire
2nd level (1 slot): Darkness
5th level: Scrying (At Will)
Rage. Two times per combat, Erasmus can take a bonus action to enter Rage. This gives him advantage on Strength Checks and Saving throws. Rage lasts until the end of his next turn.
Slow Fall. Erasmus reduces fall damage by 75
Stunning Strike. Once per turn, Erasmus can attempt a stunning strike during an unarmed strike against a target he can reach. If the target fails the Constitution saving throw, it is stunned until the start of Erasmus's next turn.
Evasion. When subjected to an effect that allows Erasmus to make a Dex saving throw to take only half damage, he instead takes no damage if he succeeds, and only half if he fails.
Acrobatic Movement. Erasmus has the ability to move along vertical surfaces and across liquids on his turn without falling during the movement.
Heightened Focus. Flurry of Blows, Patient Defense, and Step of the Wind gain the following benefits. Flurry of Blows: Erasmus make 3 unarmed strikes instead of 2 Patient Defense: Erasmus gains 2d10 Temp HP Step of the Wind: Erasmus chooses a willing creature within 5 ft. that is large or smaller. He moves the creature with him until the end of his turn without provoking opportunity attacks.
Self-Restoration. Erasmus can remove one of the following conditions from himself at the end of each of his turns: Charmed, Frightened, or Poisoned.
Disciplined Survivor. Erasmus has proficiency in all saving throws.
Actions
Multiattack. Erasmus makes two unarmed strike attacks. These can be replaced with a dagger attack.
Dagger. +10 to hit. 1d10+5 Piercing damage
Unarmed Strike. +10 to hit. 1d10+5 Bludgeoning damage
Bonus Action: Summon Visage of the Astral Self. As a bonus action, Erasmus can summon the visage of his astral self. His astral form is that of an Owlbear
Flurry of Blows. Erasmus can take 3 unarmed strikes as a bonus action. +10 to hit 1d10+5 Bludgeoning damage
Step of the Wind. Erasmus can take the disengage and dash actions as a bonus action, and his jump distance is doubled for this turn.
Reactions
Deflect Damage. When Erasmus would be hit by an attack, reduce the attacks damage by 1d10+20.
Redirect Damage. If Deflect Damage reduces the attack damage to zero, Erasmus redirects the damage to a creature within range of the original attack. 2d10+5 Damage. DC16 Dex Saving throw.
Legendary Actions
Uncanny Metabolism. Once per round, Erasmus can use his legendary action to regain 1d10+15 HP.
Patient Defense. Once per round, Erasmus gains 2d10 Temporary HP