Green Spore Zombie

Read-only review

Green Spore Zombie

Medium undead, neutral

Armor Class 13
Hit Points 20
Speed 6 m.
STR
16
(+3)
DEX
9
(-1)
CON
14
(+2)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws Wis +0
Damage Resistances Poison
Condition Immunities Poisoned
Senses Darkvision 18 m, passive Perception
Languages none
Challenge 1/2 (100 XP)

Undead Fortitude. If damage reduces the Zombie to 0 Hit Points, it makes a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is Radiant or from a Critical Hit. On a success, the Zombie drops to 1 Hit Point instead.

Actions

Fist Attack. Melee Weapon Attack: +3 to hit, reach 1.5 m., one target. Hit: 1d6 + 3 bludgeoning damage.

Paralyzing spores. Ranged Attack: +5 to hit, 18 m., one target. Hit: Constitution saving throw DC:10. On a failure, the creature is under the restarined condition until the end of its next turn. (The Zombie projects a sludge of gooey green spores towards a creature)