Black Spore Zombie
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Black Spore Zombie
Armor Class 13
Hit Points 25
Speed 6 m.
STR
16
(+3)
DEX
9
(-1)
CON
14
(+2)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws Wis +0
Damage Resistances Poison
Condition Immunities Poisoned
Senses Darkvision 18 m, passive Perception
Languages none
Challenge 1/2 (100 XP)
Undead Fortitude. If damage reduces the Zombie to 0 Hit Points, it makes a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is Radiant or from a Critical Hit. On a success, the Zombie drops to 1 Hit Point instead.
Actions
Hug. Melee Weapon Attack: +3 to hit, reach 1.5 m., one target. Hit: 2d6 necrotic damage, and the target is grappled (escape Ath or Dex DC:13).
Self destruct. When the Zombie starts its turn grappling a creature, it explodes dealing 4d6 necrotic damage to its target. Dexterity saving throw DC:10 in a 1.5 m radius around the Zombie. 1d6 necrotic damage on failure or half on success. A humanoid creature who reaches 0 hp due to this attack rises as a Spore Zombie (1d4 for the type).