Dark cleric stance
Read-only review
Dark cleric stance
Unbound Divinity. While in this stance, the Saint's spell attacks deal both radiant and necrotic damage. His healing abilities restore his own hit points but cannot raise him above his maximum hit points
Actions
Corrupted Radiance.. Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 27 (4d8 + 9) damage, split between radiant and necrotic damage.
Chains of Divinity. One creature within 60 feet makes a DC 17 Strength saving throw. On a failure, it becomes restrained until the end of its next turn Can only be used on one person.
Reactions
Stolen Vitality (Recharge 5–6) (3Charges/Combat). The Saint regains hit points equal to the total damage dealt by his most recent attack. This healing cannot exceed his hit point maximum
Legendary Actions
Divine Cataclysm (Costs 1 Action; 1/Combat). The Saint releases an explosion of corrupted divine energy. Each creature of his choice within a 15-foot-radius sphere centered on a point he can see within 60 feet must make a DC 17 Dexterity saving throw. Failure: 27 (6d8) damage, split between radiant and necrotic damage. Success: Half damage.